This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 4
Most used parts
Data Cable19
Data Router 22
Memory1
Logic Gate XOR1
Logic Gate NOT1
Datameter1
Small Button1
Author's description
T-FlipFlop digital logic made with (to the best of my ability) as few cables and components as possible. Does NOT rely on signal delay. Edge-triggered.
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.