This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 9
Most used parts
Data Cable68
Label9
Constant5
Multiplier4
Simple Threshold1
Accumulator1
Differentiator1
Data Router 41
Author's description
Compact System to add Hover and AutoLanding to your ship (to fit a 1x1x3 you need to remove the labels). Every number is easily accessible and the input/output don't have horrible positioning.
The Thrust cable is your input (joystick/lever)
The Velocity meter needs to point upward in directional mode.
The output goes to the thruster you use to go up and down.
The constant under the remmapper is to setup your maximum up/down speed
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.