AU Ships

IR Arrow 1

Workshop author: Killer_Potato · Steam ↗

Cruiser Complete ship Huge

IR Arrow 1

Specifications

4,782 Parts
88 Part types
18 Engines
3,941 Cable cells
560 Frames
281 Equipment parts

Engine mix

  • Lift fans6
  • Electric thrusters6
  • Maneuvering6

Equipment

  • Cockpit seat 4
  • Solar panels 7
  • Batteries 23
  • Logic circuits 30
  • Wireless links 23
  • Screens & cameras 5
  • Radar 1

Most used parts

  • Power Cable 2,072
  • Data Cable 1,863
  • Frame Full 157
  • Frame Half 105
  • Frame Quarter With Ports 69
  • Frame Half Curved 2 40
  • Frame Full Curved 1 39
  • Frame Half Curved 7 36

Author's description

Following the complete failure of the EX-3, Iron Ridge engineers decided to make the future of electric space travel without any of the electrical problems its predecessor fell victim to. When the Arrow finally came out, it was a revolutionary pre-combustion fuel spacecraft that was capable of more than you'd expect, especially because of its numerous redundancies and battery safety tech. The Arrow 1 comes equipped with a full electrical monitoring and control suite that allows crews to keep the main electrical system safe, partially recharge each engine battery, and keep both engine clusters from burning out the main system batteries. The Arrow also comes with a 60x zoom camera on the front, a sensor suite consisting of a front and rear long-range distance sensor, a rear, lower, interior, and front camera, and any other sensor available at the time. This ship includes a camera operator seat that allows its user to stream camera and data feeds directly onto the pilot's right monitor. The ship has 3,920,000 N of thrust, 13+ minutes of constant full-thrust burn time, which, trust me, is pretty much enough for most things, and a main systems battery cluster capable of running a full-power mid-Baobara era shield for roughly 8 minutes straight, giving the pilot ample time to land safely in >57m/s wind. The ship is also capable of atmospheric reverse thrust.

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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