This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 41
Most used parts
Data Cable379
Frame Full24
Data Router 214
Multiplier10
Constant8
Lever Vertical Small7
Adder6
Subtractor6
Author's description
Shoutout to Uszer[1stCR] to creating the original system and I have left their shorthand system alone, but I added a system to the timer in which it makes it beep & flash the alarm noise and light once past a certain time. can be easily configured by changing the pillar of stupid logic settings, the two constants near the top are what change the actual speed of the reaction. I have it set to 0.05 * 0.5 which returns 20 seconds, make the top one 1 and leave the bottom as is for 10 seconds, so on and so forth.
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.